About

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Hi!

For as long as I can remember I have been obsessed with animation. As an adult, that love has manifested itself into a career as a 3D Artist. I have experience creating 3D models for TV, film, VFX and games.



Contact

P:  (224) 522-9652
E : Kaitlyngfuchs@gmail.com
W : http://www.kaitlynfuchs.com/

 

Resume

Kaitlyn Fuchs

3D Modeler and Sculptor

Montréal, QC, Canada

(224) 522-9652

Kaitlyngfuchs@gmail.com

www.kaitlynfuchs.com

 

Experience

Scanline VFX, Montreal, QC
Modeler
February 2021- Present

  • Created low, mid, and high res character based on lidar scans

  • Created buildings and props from references and scans

  • Worked on shot-finaling (using a mix of blendshapes, and sculpting to adjust final animation)

Flight School Studio, Montreal, QC
3D Artist
February 2020 - January 2021

  • Created versatile environmental assets for the team to use in building levels and scenes

  • Created character models for both game and TV projects as well as blendshapes for the facial rigs

  • Created Uvs, textures, and materials  for 3D assets using Substance Painter and Unreal Engine

Reel FX, Montreal, QC
Junior 3D Modeler
Febuary 2019 - February 2020

  • Created characters, props, and set-pieces using a mixture of modeling and sculpting techniques

  • Responded to revision requests from director and supervisor

  • Made design choices to ensure likeness to the concept as well as achieve a cohesive look

Sprite Animation Studios, Glendale, CA
3D Artist
September 2017 - Present

  • Created 3D models from 2D concepts and revised as needed

  • Created UVs and 2D textures for 3D assets

  • Used Shotgun network to communicate with team and supervisor

DreamWorks Animation, Glendale, CA
3D Modeling Trainee
June 2017 - September 2017

  • Created 3D models of environmental assets from concept art and photographic reference

  • Produced low-poly versions of environmental and character assets for use in crowd simulations







EDUCATION

Columbus College of Art and Design, Columbus, Ohio
BFA
April 2015

  • Majored in Animation

  • Graduated Summa Cum Laude with a GPA of 3.84

Projects

Star Wars: Andor (TV): Scanline VFX

Moonfall (Film): Scanline VFX

No Acctivity (TV): Flight School Studio

Stonefly (Game): Flight School Studio

SCOOB (Film): Reel FX Animation

SKILLS

Proficient in the following programs:

Maya, Zbrush, Substance Painter, Unreal Engine, Adobe Creative Suite

AWARDS

2015 Telly Award

Collaborative student film Nautia received award for “Use of Animation"

CCAD’s Dean’s Scholarship

Received upon portfolio evaluation