My 3D reel. All sculpting and texturing was done in ZBrush. Topology and hard-surface
modeling was done in Maya. Many thanks to the concept artists without whom my work would be impossible to create. Links to their work can be found below.
Betsy Bauer- betsybauerart.com/
Boris Kiselicki- kiselickidesign.org/
Kevin Keele- kkeeleart.artstation.com/
Yigit Koroglu- yigitkoroglu.com/
A 3d room created based on one in real life