For my personal project in my Game Design class, I am doing a point and click game about a girl who is eaten by a monster and must collect items from the caves of the monster's intestines in order to get out. For the design of my character, I was originally leaning towards an extremely gritty and grotesque look, but the design below, of the girl with glasses, seemed more likable to people. She also has a very clear and readable silhouette, which is important in any character. I will animate a walk cycle for "glasses girl" soon. Also, I need to think of a name for her…any suggestions?
I'm back to school and back to the chopping block. I'll be posting a lot more (for real this time-- it is requirement of some of my classes). I have wanted to update the look of my site forever because I felt as if the colors in the background were a bit distracting. Now I have finally had the chance to changed it to something a bit more subdued. I hope it reminds people of the taste and smell of coffee, because that was what was on my mind as I was painting it. Nothing puts me in a better mood than sitting and reading with a nice cup of coffee. I was working with watercolor yesterday in order to create the look. Below is the full version of the self-portrait that I made for the new header.
For those of you curious to know, I created most of this painting with watercolor and added a few accents in photoshop. (not too much as I did not want to lose the texture or the imperfect feel) I have finally decided to embrace my glasses, since most days I end up wearing them rather than bothering with contacts. I'll have a post up tomorrow with rough animation gestures and sketches!