Sometimes it is easier to experiment with character variations when focusing on just the silhouette rather than all the little details inside. This pictures are me experimenting with my earlier character.
Sorry for the silence recently. School ended and I took a bit of time off to play the Bioshock series, but now I'm ready to get back to work. I do not usually do digital paintings, but I recently got a new tablet that I wanted to try out. So, naturally, I tried to make the ugliest unicorn that I could imagine. :)
In my Game Design class we have been collaborating to make a game called "Cthulhu Cop". I have been making animations and textures for the project. Here is a picture of a barrel and fluid container I textured that shows how many faces the objects are made of. The model was created by Jacob Augenstein and the original concept design was made by Matt Wydick. You should check out their sites!
In my Game Design class we have been collaborating to make a game called "Cthulhu Cop". I have been making animations and textures for the project. Here is a picture of a sign I textured for both high and low quality that shows how many faces the objects are made of. The model was made by Jacob Augenstein and the original concept design was made by Matt Wydick. You should check out their sites! I created the textures by sculpting and painting the original models in Mudbox. I mapped out the UVs in Maya, exported the texture maps from Mudbox and applied them to the lower res versions in Maya. It is important for game elements to be as simple as possible in order for the game to run smoothly. Textures help the game look nice, while not eating up memory.
For my personal project in my Game Design class, I am doing a point and click game about a girl who is eaten by a monster and must collect items from the caves of the monster's intestines in order to get out. For the design of my character, I was originally leaning towards an extremely gritty and grotesque look, but the design below, of the girl with glasses, seemed more likable to people. She also has a very clear and readable silhouette, which is important in any character. I will animate a walk cycle for "glasses girl" soon. Also, I need to think of a name for her…any suggestions?
I've been meaning to post this, but lately I've been so busy that I hardly remember to breathe. Well, now finals are over and I am done with school for the semester. Hopefully, I will be able to increase my posts over the summer. I plan on returning to some of my traditional roots and doing more 3D sculpey work . I also want to practice digital painting some more.
This is my special effects animation from my animation II class. We had to do choose an element and animate it. I chose water.
So this was an exercise for my animation class. It is a rough of my little character lifting an empty box and them trying to lift a refrigerator ..and failing miserably.
For my animation II class we were supposed to design a character that we can use throughout the semester for our assignments. This way we would not have to waste time designing a new character before each assignment. I came up with this simple design of a girl I call Susan. I think that she will be fun to animate and I am exited to get started.