So, I've stayed away from it for years, but I am now trying to delve into the mysterious ciaos that is Tumblr. I will still be posting here of course, but feel free to follow me on my Tumblr as well. The stuff I post there might be rougher and less finished than some of the things I post here. More works in progress and funny gifs. Should be more soon so be sure to check it out!
I updated my demo reel with some of the work I have been doing this semester. I hope you enjoy it! Some of the shots are from our student film "Nautia" which will be showing in film festivals soon. After we put it in festivals it should be available online as well. I'll let you know when that happens.
Demo Reel Breakdown:
"Nautia": Shots 56, 57, 57a, and 58 (Fall 2014) responsible for rough animation
"Zombie Waking Up": (Fall 2013) responsible for all animation and cinematic elements
"Water Effects" : (Spring 2013) responsible for all animation and cinematic elements
"Nautia": Shot 55 (Fall 2014) responsible for rough animation and clean-up
"Falling Masses" : (Spring 2013) responsible for all animation and cinematic elements
"Faun Walk Cycle" : (Fall 2013) responsible for all animation and cinematic elements
"Nautia": Shot 54 (Fall 2014) responsible for clean-up on whale, girl and jellyfish. Responsible for shadow effect and glow effects of jellyfish.
I designed this character based off a description I received from my friend Emmett. She was described as a 13 year old swamp witch living in the Southern U.S. She is not very good at magic yet and has a bullfrog as a friend. You should check out Emmett's site! He has some awesome character design and animation!
Here is a sneak peek of our student film "Nautia". The storyboards shown were some of mine from when we were first brainstorming different story lines and characters. For more videos, sneak peaks, and updates visit our site. [vimeo http://vimeo.com/109030042 w=750&h=400]
Sometimes it is easier to experiment with character variations when focusing on just the silhouette rather than all the little details inside. This pictures are me experimenting with my earlier character.
This is a character I created this weekend. She is a futuristic space pirate named Brenda. Her background is that she grew up as a colonial kid on a farm of a far away moon. She earned her burn scars when she was young by playing too close to a supplies drop-off zone. She grew up quite resentful of what she considered her home and everyone in it. At 14 years of age she stole one of the drop off ships and flew it to Earth, the stories of which she had idealized. The planet, however, was different than she had expected and she found herself unable to fit in with the bustle of the cities. Feeling cheated and like she had no where to go she began stealing larger space vessels and became a rogue.
Honestly, she does not have a very likable personality. She is self-centered and selfish. Her mindset is that the universe and everyone in it are trying to do her wrong. She is unable to relate to most people, and although she steals she has little value for material goods. She steals because in her eyes all people are against her and she wants to bring them down a notch.
So, in one of my classes this semester we are collaborating to create a short student film. We are not sure what it is going to be about yet, but we have been brainstorming. So far we have been interested in doing settings that are in outer space or under water. Given these possible settings, I've been doing some quick drawings to help come up with ideas.
In my Game Design class we have been collaborating to make a game called "Cthulhu Cop". I have been making animations and textures for the project. Here is a picture of a barrel and fluid container I textured that shows how many faces the objects are made of. The model was created by Jacob Augenstein and the original concept design was made by Matt Wydick. You should check out their sites!
Last semester, in my animation 3 class, I was working on an animation about a zombie getting up in the morning. Parts of this animation, as well as some previous ones, are shown in the reel below. I will probably update this reel soon. I had to make it in a hurry and would have liked to have taken more time editing it together. Anyway, for those of you who have not seen any of my animation, this is a collection of some of my best work.
These are the first of many sketches that I have done from life over the past month. My commercial figure drawing class regularly went to the library to make gestures of the people there. We use a simplified tube-and-block version of the human figure to get the main gesture of the pose. It is important to be quick. You never know when someone is going to move, which is why it is also important to use memory to finish many of the poses.
Sorry that this is a day late. My internet connection has been horrible and won't upload anything. These are sketches from my sketchbook. In my animation 3 class we watched the Tom and Jerry short, "Mouse in Manhattan," and the Mickey Mouse short, "Mickey's Symphony Hour." Afterward, my teacher would pause certain parts for a minute or two and we would draw quick gestures of the characters. I have been told in a comment that I should write more in my blog rather than relying purely on images and video to get my points across. Therefore, for those of you who care to know more, I have written about the process behind creating these quick gestures below.
Creating quick gestures of cartoons is very similar to creating ones of people with a few noticeable differences. One difference is that while the human pelvic area can be simplified into a cube, a cartoon's pelvic area is almost always spherical. Also, while all people adhere to some general norms in terms of proportion, cartoons go by rules of their own. It is much like drawing children in that you must first access how many heads tall the character is to aid in your drawing. Probably the biggest difference between drawing live people and cartoons is that the poses of cartoons are exaggerated to extremes. When drawing, it is easy to sometimes make the mistake of underestimating the amount of exaggeration taking place. Drawing the line of action first helps aid in achieving the true stance of the pose. Also, noticing the placement of the limbs in relationship with each other helps. Hopefully I will get better and faster at doing these gestures as the year progresses.