My 3D reel. All sculpting and texturing was done in ZBrush. Topology and hard-surface modeling was done in Maya. Many thanks to the concept artists without whom my work would be impossible to create. Links to their work can be found below.
Betsy Bauer- betsybauerart.com/
Boris Kiselicki- kiselickidesign.org/
Yigit Koroglu- yigitkoroglu.com/
This is an in-progress character of mine from my short "Pigeon Wizard"
A 3d room created based on one in real life